Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Tuesday, December 12, 2017

Me on Warcross

Title: Warcross
Author: Marie Lu
Release Date: September 12, 2017
Publisher: G.P. Putnam's Sons Books for Young Readers (Penguin imprint)

For the millions who log in every day, Warcross isn't just a game—it's a way of life. The obsession started ten years ago and its fan base now spans the globe, some eager to escape from reality and others hoping to make a profit. Struggling to make ends meet, teenage hacker Emika Chen works as a bounty hunter, tracking down players who bet on the game illegally. But the bounty hunting world is a competitive one, and survival has not been easy. Needing to make some quick cash, Emika takes a risk and hacks into the opening game of the international Warcross Championships—only to accidentally glitch herself into the action and become an overnight sensation. Convinced she's going to be arrested, Emika is shocked when instead she gets a call from the game's creator, the elusive young billionaire Hideo Tanaka, with an irresistible offer. He needs a spy on the inside of this year's tournament in order to uncover a security problem... and he wants Emika for the job. With no time to lose, Emika's whisked off to Tokyo and thrust into a world of fame and fortune that she's only dreamed of. But soon her investigation uncovers a sinister plot, with major consequences for the entire Warcross empire.

Warcross is a fast-paced race towards a finish line. Towards money and fame in a world of virtual reality, a world where anything can happen. And anything will happen.

Emika is resourceful, smart and crafty. She knows how to code, how to spot things, how to get in an out of sticky situations. Except for the fact that she's behind on her rent and is about to get kicked out of her apartment. Her struggles are realistic and honest, highlighted by the virtual world that almost everyone is obsessed with. In a time where you can play Warcross, where you can create a world where anything is possible, Emika spends her time thinking about her deceased father, her struggles to make money, and her side job of hunting down cheaters. She, mostly, knows how to problem solve. Until her hacks take her too far. Until the game's creator contacts her with an unbelievable deal, pulling her straight into the cutthroat world of competitive Warcross.

Once Emika is on her way to Tokyo, once she's tossed straight into the Warcross games, this becomes a rather fast-paced, high-octane book. It's all about survival, both in the game and in real life for Emika. Surviving in order to win the stages, surviving in order to keep living. Something, someone, is hacking their way into Warcross, into the matches and the seedy underground scene, and Emika's on the case. But then everything is revealed, leading to the biggest explosion of all. I found the technological aspect, the Warcross virtual world layered over reality while also allowing for total immersion, to be somewhat plausible, considering the current state of VR and video games. I'll definitely be keeping an eye out for the next book to see where Emika goes next.

(I borrowed a copy of this title from the library.)

Friday, April 21, 2017

Me on The Gauntlet

Title: The Gauntlet
Author: Karuna Riazi
Release Date: March 28, 2017
Publisher: Salaam Reads (Simon & Schuster imprint)

When twelve-year-old Farah and her two best friends get sucked into a mechanical board game called The Gauntlet of Blood and Sand—a puzzle game akin to a large Rubik's cube—they know it's up to them to defeat the game's diabolical architect in order to save themselves and those who are trapped inside, including her baby brother Ahmed. But first they have to figure out how. Under the tutelage of a lizard guide named Henrietta Peel and an aeronaut Vijay, Farah and her friends battle camel spiders, red scorpions, grease monkeys, and sand cats as they prepare to face off with the maniacal Lord Amari, the man behind the machine. Can they defeat Amari at his own game... or will they, like the children who came before them, become cogs in the machine?

The Gauntlet is thrilling and adventurous, a tale of riddles, of tricks and trials. Of secrets and smarts and the strength to keep on going when everything's working against you.

Farah is smart and perceptive. Once inside The Gauntlet, once following the path set out before her, she understands the seriousness of the situation. That she and her friends must complete the puzzles if they want to make it out alive. But that doesn't mean she's not worried about Ahmed, her younger brother who raced off into the game ahead of her, wandering through a world they've never been to. Who knows who he might come across, what danger he might end up in? As Farah worries, she and her friends are racing against time, solving the puzzles of the Architect.

There are wonderful descriptions in this book. From the scenery, the buildings that make up the souk and the palaces, the invasiveness of the sand in everyone's shoes, the mad rush of the wind of a sandstorm, to the smells and the flavours that invade the senses. Ginger and mint, warm food like stewed vegetables and lamb, sweets coated in honey and nuts.

The tone of this book, the voice, has gorgeous charm. It's enchanting and bright in a world of impossibility and danger. There's Farah's initial worry over her new school, suddenly being the only girl who wears the hijab in her class, then her worry about Ahmed, that they can't solve puzzles and save him at the same time, but her determination doesn't waver. As worried as she is, she knows she has to do it. That she can do it. I would definitely recommend this to middle grade readers who love magic and games and the impossible.

(I received a finished copy of this title to review from Simon & Schuster Canada.)

Wednesday, March 29, 2017

Me on Waiting on Wednesday (324)

Waiting on Wednesday is a bunch of weekly fun hosted by Jill at Breaking the Spine. :)

Title: Warcross
Author: Marie Lu
Release Date: October 3, 2017
Publisher: G.P. Putnam's Sons Books for Young Readers (Penguin imprint)

From Goodreads:

From #1 New York Times bestselling author Marie Lu—when a game called Warcross takes the world by storm, one girl hacks her way into its dangerous depths.

For the millions who log in every day, Warcross isn’t just a game—it’s a way of life. The obsession started ten years ago and its fan base now spans the globe, some eager to escape from reality and others hoping to make a profit. Struggling to make ends meet, teenage hacker Emika Chen works as a bounty hunter, tracking down players who bet on the game illegally. But the bounty hunting world is a competitive one, and survival has not been easy. Needing to make some quick cash, Emika takes a risk and hacks into the opening game of the international Warcross Championships—only to accidentally glitch herself into the action and become an overnight sensation.

Convinced she’s going to be arrested, Emika is shocked when instead she gets a call from the game’s creator, the elusive young billionaire Hideo Tanaka, with an irresistible offer. He needs a spy on the inside of this year’s tournament in order to uncover a security problem . . . and he wants Emika for the job. With no time to lose, Emika’s whisked off to Tokyo and thrust into a world of fame and fortune that she’s only dreamed of. But soon her investigation uncovers a sinister plot, with major consequences for the entire Warcross empire.

I do wonder if this is how the world will be in about 500 years, if everyone will be plugged into some kind of virtual reality. if everyone will be plugged into something, if games will turn into life or death battle situations. If we'll become that numb.

Monday, October 6, 2014

Me on In Real Life

Title: In Real Life
Author: Cory Doctorow
Author/Illustrator: Jen Wang
Release Date: October 14, 2014
Publisher: First Second (Macmillan imprint)

Anda loves Coarsegold Online, the massively-multiplayer role playing game that she spends most of her free time on. It's a place where she can be a leader, a fighter, a hero. It's a place where she can meet people from all over the world, and make friends. Gaming is, for Anda, entirely a good thing. But things become a lot more complicated when Anda befriends a gold farmer - a poor Chinese kid whose avatar in the game illegally collects valuable objects and then sells them to players from developed countries with money to burn. This behavior is strictly against the rules in Coarsegold, but Anda soon comes to realize that questions of right and wrong are a lot less straightforward when a real person's real livelihood is at stake.

In Real Life is an exploration of many things. Gaming, economics, friendship, wealth, poverty, labour, heroes and villains. There are two worlds, both in real life and in gaming: what's on the surface, the sparkle and excitement that's constantly promoted, and what's underneath, the downtrodden. When Anda glimpses that underneath side, she learns the hard way that nothing is easy, that right and wrong aren't simple terms anymore, and that fighting back isn't always the answer.

Anda is a sweet girl. She's nice, and she's a bit lonely, she doesn't seem to have many friends beyond those who play D&D. When she's introduced to Coarsegold she's found her place to be, a place where she can expressive and happy, where she can meet new people who like the same things she does. All she sees is the camaraderie, the working together.

It's not that big a part in the book, but there's a moment near the beginning that I found interesting. When Coarsegold is first introduced, the girls in Anda's class are asked if they game, and then if they game as female characters. Out of the three shown, none of the girls keep their hands raised. After reading Guy in Real Life by Steve Brezenoff earlier this year, a book about a teenage guy who games as a female character in a game similar to Coarsegold, I found this moment curious. Girls are playing as guys and guys are playing as girls. It's an interesting look at how we want to appear to others online, and at gender.

Anda certainly gets a crash course in economics, labour, and poverty here, learning that gamers will pay other gamers in real life currency to obtain special items and in game currency for them. That that's how some people, like the teenager in China she meets through the game, make money to live. That they have to farm gold for others because their current job pays so little and provides no benefits. Her way of living now seems luxuriant: living in a house with her parents, a computer, good food, a car, good health benefits through her father's job thanks to a recent strike and resolution. Not everyone has the freedom to strike against their employers as they do in countries like the US, Canada, and England (to name a few, I'm sure there are many more). This is eye-opening to Anda, and she knows she can't leave it like this.

While exciting and entertaining, bright and colourful, this book also hits on some harsh truths and consequences, some we forget when wrapped up in the bright lights of games. Anda's story is one of learning, of consequences, of economics, of wealth and poverty, of human rights, and of friendship.

(I received an e-galley of this title to review from First Second through NetGalley.)

Wednesday, December 4, 2013

Me on Waiting on Wednesday (156)

Waiting on Wednesday is a bunch of weekly fun hosted by Jill at Breaking the Spine. :)

Title: Guy in Real Life
Author: Steve Brezenoff
Release Date: May 27, 2014
Publisher: Balzer + Bray (HarperCollins imprint)

From Goodreads:

Lesh and Svetlana, two teens from St. Paul, Minnesota, are adrift in a sea of social coterie, desperate for something to change. When they crash into one another in a drunken bicycle accident at two am, they don’t yet know how close they are to finding it. For now, Svetlana is simply looking for a fifth member to legitimize the Central High School Gaming Club, and Lesh is looking to escape his being grounded for said drunkenness by entering, reluctantly, the world of online role playing games.

Lesh’s gaming life takes an interesting turn as, unable to figure out how to speak to Svetlana, he “becomes” her in-game. When real life and in-game life inevitably become entwined, Lesh and Svetlana both start to realize that the lines they draw to keep their lives in order are not so easy to maintain. Especially when you no longer understand why you drew them in the first place.

I love the idea of this book, how we hide from real life in online chat rooms and games, how real life and online life never intersect, and if they do (and they were never supposed to) it sends you into a blind panic. I'm really looking forward to this book. :)